Editing fluid animation using flow interpolation

Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita

研究成果: ジャーナルへの寄稿学術論文査読

25 被引用数 (Scopus)

抄録

The computational cost for creating realistic fluid animations by numerical simulation is generally expensive. In digital production environments, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost of creating scenes containing fluids. However, applying the same animation to different scenes often produces unacceptable results, so the animation needs to be edited. In order to help animators with the editing process, we develop a novel method for synthesizing the desired fluid animations by combining existing flow data. Our system allows the user to place flows at desired positions and combine them. We do this by interpolating velocities at the boundaries between the flows. The interpolation is formulated as a minimization problem of an energy function, which is designed to take into account the inviscid, incompressible Navier-Stokes equations. Our method focuses on smoke simulations defined on a uniform grid. We demonstrate the potential of our method by showing a set of examples, including a large-scale sandstorm created from a few flow data simulated in a small-scale space.

本文言語英語
論文番号172
ジャーナルACM Transactions on Graphics
37
5
DOI
出版ステータス出版済み - 2018/09

ASJC Scopus 主題領域

  • コンピュータ グラフィックスおよびコンピュータ支援設計

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