Editing fluid animation using flow interpolation

Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita

Research output: Contribution to journalArticlepeer-review

25 Scopus citations

Abstract

The computational cost for creating realistic fluid animations by numerical simulation is generally expensive. In digital production environments, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost of creating scenes containing fluids. However, applying the same animation to different scenes often produces unacceptable results, so the animation needs to be edited. In order to help animators with the editing process, we develop a novel method for synthesizing the desired fluid animations by combining existing flow data. Our system allows the user to place flows at desired positions and combine them. We do this by interpolating velocities at the boundaries between the flows. The interpolation is formulated as a minimization problem of an energy function, which is designed to take into account the inviscid, incompressible Navier-Stokes equations. Our method focuses on smoke simulations defined on a uniform grid. We demonstrate the potential of our method by showing a set of examples, including a large-scale sandstorm created from a few flow data simulated in a small-scale space.

Original languageEnglish
Article number172
JournalACM Transactions on Graphics
Volume37
Issue number5
DOIs
StatePublished - 2018/09

Keywords

  • Fluid simulation
  • Interpolating velocity fields
  • Inviscid incompressible Navier-Stokes equations
  • Reusing fluid animations

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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