Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs

Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang

研究成果: 書籍の章/レポート/会議録会議への寄与査読

抄録

Recently, many methods have been proposed to realistically render various materials. The realism of the synthetic images can be improved by rendering small-scale details on the surfaces of 3D objects. We focus on the efficient rendering of the scratches on the transparent objects. Although a fast rendering method using precomputed 2D BRDFs for a scratched material has been proposed, the method is limited to the opaque materials such as metals. We extend this method to the transparent objects. On the surface of the transparent object, rays are split into specular reflections and refractions. We therefore precompute Bidirectional Scattering Distribution Functions (BSDFs). We use a 2D ray tracer as in the previous method to accelerate the precomputation. We show several examples to demonstrate the effectiveness of our method.

本文言語英語
ホスト出版物のタイトルProceedings - SIGGRAPH 2022 Posters
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450393614
DOI
出版ステータス出版済み - 2022/07/27
イベントSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022 - Vancouver, カナダ
継続期間: 2022/08/072022/08/11

出版物シリーズ

名前Proceedings - SIGGRAPH 2022 Posters

学会

学会Special Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022
国/地域カナダ
CityVancouver
Period2022/08/072022/08/11

ASJC Scopus 主題領域

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

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