抄録
One of the popular approaches for the self-organized flocking of artificial agents is based on a computer animation model called Boid. This model reproduces flocking motion using three simple behavioral rules: repulsion, attraction, and alignment. However, the flocking performance largely depends on how these rules are configured, and no general guideline exists for the configuration. This paper introduces hierarchical interaction-based flocking by employing individuals that can switch their roles. Robots can move as leaders or followers depending on the situation. The flocking performance is evaluated, and the swarming behavior is analyzed in a scenario where robots travel alternately between two landmarks.
本文言語 | 英語 |
---|---|
ページ(範囲) | 481-488 |
ページ数 | 8 |
ジャーナル | Artificial Life and Robotics |
巻 | 23 |
号 | 4 |
DOI | |
出版ステータス | 出版済み - 2018/12/01 |
ASJC Scopus 主題領域
- 生化学、遺伝学、分子生物学一般
- 人工知能