In the first year of this supported period, I proposed a guiding method of smoke flows which controls a high-resolution simulation according to a user-desired flow. This method is sufficiently faster than previous similar methods, and non-physical inputs can be used to the method. This method was presented at the top conference and published in the top journal on computer graphics. Then, in the final year, I extended the smoke guiding method and applied to a liquid simulation. I presented this at a domestic conference.